

Outside of potential PC ports, the Zelda: Ocarina of Time decompilation project could have huge implications for hacks, as well as historical preservation and the discovery of new bugs which could be utilised by the speedrunning community. “It remains quite difficult, especially when considering changes that are considered implicit with a PC target, like being able to change the resolution or framerate,” another member added. The N64 render pipeline is very different than modern OpenGL, for example,” the person said, adding that the entire process would be “close but not quite” as complex as writing a full N64 emulator. “There is a lot of code that deals with talking to N64 hardware. However, any potential PC port is not the focus of the ZRET’s work and would require many months of extra porting by an outside team.Īsked about a potential Zelda: Ocarina of Time PC port last year, project member ‘Rozlette’ told Ars Technica that any such version was “not as easy as just ‘compile it for Windows’.

The community-based ZRET team is focusing on the GameCube Master Quest version of the game, since it features some debug commands to help with their work.

However, any potential PC port work for Zelda: Ocarina of Time will be done by a totally separate team working with the decompiled code. Find many great new & used options and get the best deals for Super Mario 64 Kart Smash Bros Zelda N64 Game For Nintendo 64 Tested Working at the best. Notice: To display this embed please allow the use of Functional Cookies in Cookie Preferences.
